The Physical damage done by the weapon is not affected, as Elemental and Physical damage is calculated separately. If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. Melee weapons have a 1-in-3 chance per hit to applyĪbnormal Status damage, while Ranged weapons always apply Abnormal Status damage. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively function as dealing Elemental damage when it hits a monster.Įlemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Some Dual Blades have two Elemental/Status attributes, one for each blade. Melee weapons can have an Elemental attribute, a Status attribute, or neither. Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. Projectile damage is the primary damage type for the following weapons: If they hit a monster's head, they deal Stun damage. Sword & Shield's shield-oriented attacksīlunt weapons deal Exhaust status when they hit a monster.The following attacks also deal Blunt damage: This happens when sufficient Severing damage has been accumulated on the tail, which then severs it.īlunt damage is the primary damage type for the following weapons: Tails can only be cut by Severing damage. Bow's Melee Attack deals Severing damage.The following attacks also deal Severing damage: Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons: Other sources of damage such as Fixed damage and Status damage. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. These weapons will Physical damage and apply Status damage. Some weapons have an abnormal status attribute instead of an Elemental attribute. When attacks strike a monster, two types of damage are dealt with: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute).
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